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Loop hero resources
Loop hero resources













For instance building a Smithy let’s you start an expedition with basic warrior’s gear and unlocks the ability to craft tools constructing the Herbalist’s Hut allows you to take up to 3 healing potions while building a Gymnasium unlocks the ability to gain special traits after killing monsters in expeditions.

LOOP HERO RESOURCES UPGRADE

You’ll spend the resources earned from expeditions to build and upgrade structures in your camp.

loop hero resources

Eventually you’ll grow powerful enough to fight the story chapter’s boss (a second meter also fills in the corner, indicating when the boss will spawn), but for now let’s return to camp. If you are killed in combat, for example, you’ll return to your camp with only a third of the resources you gathered (you can retreat at any point along the loop, excluding combat, with 60% of your resources). A campfire tile represents your camp (as well as the starting point of the loop) and only when you retreat from the campfire will you be able to keep 100% of the resources you’ve earned through your journey. Resources are the only currency you’ll get to keep after each expedition, so it’s important that you return to camp with as many resources as possible. You see, initially the goal is to survive as many loops as possible before retreating back to your camp. You want each gauntlet to be challenging enough that the rewards are useful and plenty, but not so much that you risk surviving it at all. Last but not least, terrain cards like Mountain/Rock, Thicket/Forest and Meadow grant bonuses such as additional hit points or more effective daily healing.Įach expedition quickly becomes a risk/reward scenario. Examples of building cards include Battle Field, which spawn a treasure chest after each successful loop Road Lanterns, which limit the number of enemies that can occupy a single tile on the path and Beacon, which increases movement and attack speed within its area of effect. When placed directly on or adjacent to the loop, monster cards like Spider Cocoon, Grove, Cemetery and Swamp will spawn spiders, ratwolves, skeletons and mosquitos enemies that continually spawn every day or two (a meter fills in the corner, indicating the days passing). As you defeat these creatures you’ll be rewarded with weapons and gear to equip for combat, resources to take back to camp (more on that later), as well as the aforementioned cards. Initially the loop will be populated by a handful of slime. These mystical cards are earned by defeating enemies in combat. Instead, your job, in a sort of dungeon master role, is to play cards to place enemies, buildings and terrain around the loop for the hero to encounter, visit and benefit from as they march repeatedly around the path. You won’t actually control the hero this is where the auto-battler portion of the game comes in. To accomplish this, you’ll embark on an expedition along a randomly generated, looping path engulfed in darkness. “The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos.” So goes the premise of Loop Hero, as you play a brave hero tasked with defeating this devious guardian and restoring balance to the once thriving earth. Devolver Digital has a knack for finding hidden gems and Loop Hero is no exception. Many who played the demo called Loop Hero one of the best-in-show, so I jumped at the opportunity to check the game out for myself and I’m glad I did.

loop hero resources loop hero resources

Truth be told, I didn’t know the first thing about Loop Hero until about a month ago, when a demo dropped during the Steam Game Festival. If it sounds like a mouthful, that’s because it is. Loop Hero, from Russian developer Four Quarters and indie publisher Devolver Digital, is a roguelike, tile-based, strategy RPG that fuses elements of auto battlers, deck building, and base management.













Loop hero resources